History


I made this game when I first discovered Unity about 10 years ago. I had been making digital art for about 15 years before that and wanted to engage the viewer with something more than a static image. With games you can't help but be engaged, you step into the world of the game. I also happened to engage myself more since I had to learn the Unity platform and the programming needed to make the game. It is eye opening how much is involved in even a simple game. Another motivation for me is making games that I like, which in this case is a first person game in which I don't have to kill or maim. I enjoyed Doom years ago, and wasn't too bothered by killing cartoon monsters. Unfortunately the way technology progressed it made killing on your screen way too realistic. That's not for me. Destroying Big Brother cameras I'm OK with since he should mind his own business.

Files

Hopping-Madhouse Play in browser
Aug 06, 2020

Leave a comment

Log in with itch.io to leave a comment.